In article <3bcc8e58@news.povray.org>, omn### [at] msncom says...
> specular 2 roughness 0.01 phong .5 phong_size 2 conserve_energy
I've seen it several times now, that people use both phong AND specular
in the same texture.
What is the reason for it? I thought they are 2 different ways to
simlulate the same thing. And since the POV Documentation says specular
is the more realistic one, I alway used only specular.
Lutz-Peter
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